From: Shalom Bresticker (Shalom.Bresticker@motorola.com)
Date: Mon Sep 22 2003 - 00:30:14 PDT
Precedence: bulk
This can be found at http://www.catb.org/esr/writings/taoup/html/ch01s06.html
More good rules there, too.
Im general, the book is a good read.
Shalom
Shalom Bresticker wrote:
> I saw this in Eric Raymond's "The Art of Unix Programming".
>
> He did not originate it, but no matter.
>
> He was referring to interface design,
> but we can apply it to language design as well.
> Just generalize it.
>
> This is what he says:
>
> Rule of Least Surprise: In interface design, always do the least surprising
> thing.
>
> (This is also widely known as the Principle of Least Astonishment.)
>
> The easiest programs to use are those that demand the least new learning from
> the user - or, to put it another way, the easiest programs to use are those that
> most effectively connect to the user's pre-existing knowledge.
>
> Therefore, avoid gratuitous novelty and excessive cleverness in interface
> design. If you're writing a calculator
> program, `+' should always mean addition! When designing an interface, model it
> on the interfaces of functionally
> similar or analogous programs with which your users are likely to be familiar.
>
> Pay attention to your expected audience. They may be end users, they may be
> other programmers, or they may be system administrators. What is least
> surprising can differ among these groups.
>
> Pay attention to tradition. The Unix world has rather well-developed conventions
> about things like the format of
> configuration and run-control files, command-line switches, and the like. These
> traditions exist for a good reason: to tame the learning curve. Learn and use
> them.
>
> (We'll cover many of these traditions in Chapter 5 and Chapter 10.)
>
> The flip side of the Rule of Least Surprise is to avoid making things
> superficially similar but
> really a little bit different. This is extremely treacherous because
> the seeming familiarity
> raises false expectations. It's often better to make things distinctly
> different than to make
> them ALMOST the same. -- Henry Spencer
-- Shalom Bresticker Shalom.Bresticker@motorola.com Design & Reuse Methodology Tel: +972 9 9522268 Motorola Semiconductor Israel, Ltd. Fax: +972 9 9522890 POB 2208, Herzlia 46120, ISRAEL Cell: +972 50 441478
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